Polaris Engine is a development tool to create visual novels for various platforms.
Polaris Engine is the world leading software for developing Visual Novels. It has an open-source philosophy and is designed with a true cross-platform portablity including iOS and Android. It is equipped with features and tools of production-grade quality. Polaris Engine is perfect for both beginners and seasoned creators alike.
Polaris Engine is comatible to almost all platforms.
For example, the following apps can be exported:
Other benefits include:
Polaris Engine is a powerful production support tool.
You can edit and debug your game with Polaris Engine.
Polaris Engine also comes with an export function.
You can specify a target OS and export your games for it.
Polaris Engine Mobile makes it possible for you to create games anywhere you want with iCloud Drive/Google Drive/OneDrive/Dropbox.
Games made with Polaris Engine can be published directly to the web browser.
With image and audio compressions, a game as large as 200 MB can be provided on the Web.
This is ideal for product demos and trial versions,
as users on the go can play the game on the spot with their smartphones.
As a specification, all game data is downloaded together at the page display stage. This is not affected by changes in communication quality while playing on a train, etc. On a smartphone/tablet, a two-finger tap has the same effect as a right-click. (the UI is designed without right-clicking)
After exporting with Polaris Engine, a game made with Polaris Engine can be built with a single click by opening it in Xcode provided by Apple. If you just want to transfer your game to your own iOS device, no screening is required, and it takes less than 10 minutes. You can use TestFlight for beta distribution.
After exporting with Polaris Engine, a game made with Polaris Engine can be built with a single click by opening it in Android Studio provided by Google. If you just want to transfer your game to your own Android device, no registration is required and it takes less than 10 minutes.
Polaris Engine has a very relaxed license!
User Community
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That's why we'd love you to join our community!
You're definitely deserved to be a part of it.
We're looking forward to working with you!
Feel free to contact the author at core@polaris-engine.com
In the late 1990s and early 2000s, software such as Kirikiri/KAG and NScripter led the doujin and commercial visual novel market and helped the industry grow.
However, after the major gaming platform shifted to smartphones in the 2010s, no standard software was created to run visual novels on smartphones.
This was due to the market's observation that light games would be replaced by HTML5 technology. Thus, many of the visual novel engines that emerged in the 2010s were web technologies. However, the future of light games being HTML5-based did not arrive. There are hybrid apps that mix web and native technologies, but HTML5 never became a mainstream game technology. As a result, until October 2023, there was no standard software that can easily bring visual novels to smartphones. That kind of software was missing.
Polaris Engine is something that has never existed anywhere before. Namely, it is open source, cross-platform including smartphones, and runs natively, not on the Web or Python. Polaris Engine is the first visual novel engine with these features that can be used for both doujin and commercial purposes.
Polaris Engine encourages the creation of games by individuals and doujin, and expands the platform on which these works are published, from PC and Web, to smartphones.
Polaris Engine makes it easy for popular works to generate revenue on smartphone app stores. By establishing a scheme that allows unique creators to generate revenue, Polaris Engine aims to create a small market that will eventually grow into a large industry.
Polaris Engine ultimately envisions a world where just a single computer becomes a great production tool for the disadvantaged. This will break out of the stagnation that has prevailed in Japan for the past 30 years. It will also bring prosperities to developing countries. That is the innovation we will realize.